Cloud Gaming Industry Seeing Fastest Increase in Causal Gamers: Persistence Market Research Report

Published On : Sep 22, 2022

According to Persistence Market Research, the demand for cloud gaming will balloon at a CAGR of 41.7% from 2022 to 2032. The report forecasts that the valuation of the cloud gaming market will reach US$ 42.35 Bn by the end of 2032.

Cloud gaming, or gaming-as-a-service, is a form of gaming service that allows users to access the hardware and software features of a device belonging to a data center or a server and play video games of their choice using the technology of cloud computing. This is the primary advantage offered by cloud gaming. It allows anyone without the right gaming hardware to play video games with the hardware devices they have with them presently.

Companies such as Amazon, Google, Microsoft, Nintendo, Parsec, and The Gaming Project offer cloud gaming solutions and services. These cloud gaming companies provide access to users via smartphones, PCs, gaming consoles, and emulators. Cloud games are designed for quick server deployment and orchestration. The major features of cloud gaming are accessibility, removal of download requirements, and no worries related to the storage of data.

Key Takeaways from Market Study

  • By device type, PCs and laptops will hold the largest market share of the cloud gaming market.
  • The market share of cloud gaming via smartphones is estimated to increase at a CAGR of 37.2% through 2032.
  • By gamer type, the professional gamers segment is estimated to witness staggering growth at a CAGR of 38.7%.
  • By region, North America is estimated to be the market leader for cloud gaming with a share of 32.6%, followed by East Asia with 22.4% and Europe with 20.7%.

“The cloud gaming market is still in its nascent stage. This technology can become a great market and trend in the future, provided it overcomes its weaknesses, which are the unavailability of data centers and slow Internet speed. The initial investment needed for this market is huge, and only if these challenges can be dealt with, cloud gaming could become the future of gaming”, says a Persistence Market Research analyst.

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Speed Offered by 5G Can Help Development of Cloud Gaming Industry

As mentioned earlier, slow Internet speed is one of the challenges for the cloud gaming market, while the primary challenge is the availability of data centers. This difficulty can be diluted to a certain extent using 5G technology.

Countries across the world are taking steps to increase the availability of 5G Internet. This can greatly help cloud gaming companies since it will allow people to play cloud video games at a desirable speed, irrespective of the size of the game. This could attract several people to the cloud gaming segment over the coming years.

More Valuable Insights on Offer

Persistence Market Research’s report on the cloud gaming market is segmented into four major sections – device type (smartphones, tablets, gaming consoles, PCs & laptops, smart TVs, head-mounted displays), gamer type (professional gamers, casual gamers), and region (North America, Latin America, Europe, East Asia, South Asia and Pacific, and the Middle East and Africa).

For additional information on how the cloud gaming market will shape up in the near future, write to the team of expert research analysts at media@persistencemarketresearch.com

About the Electronics, Semiconductors and ICT Division at Persistence Market Research

Expert analysis, actionable insights, and strategic recommendations – the Electronics, Semiconductor, and ICT team at Persistence Market Research helps clients from all over the globe with their unique business intelligence needs. With a repository of over 500 reports on electronics, semiconductors, and ICT, of which, 100+ reports are specific for ICT, the team provides end-to-end research and analysis on regional trends, drivers for market growth, and research development efforts in the electronics, semiconductor, and ICT industry.

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