Online Gaming Market Size, Growth, Share, Trends, and Forecast, 2025 - 2032

Online Gaming Market by Gaming Platform (Mobile Games, PC Games, Console Games, Others), Revenue Model (Free-To-Play (F2P), Pay-To-Play/Premium, Others), Gaming Type (First-Person Shooter Game (FPS), Others), and Regional Analysis for 2025 - 2032

ID: PMRREP23314

Format: PPT*, PDF, EXCEL

Last Updated: 18 Jul 2025

Industry: IT and Telecommunication

Number of Pages: 192

Persistence Market Research Report, Market Growth and Regional Outlook

Table of Content

  1. Executive Summary
    1. Online Gaming Market Snapshot, 2025 and 2032
    2. Market Opportunity Assessment, 2025 - 2032, US$ Bn
    3. Key Market Trends
    4. Future Market Projections
    5. Premium Market Insights
    6. Industry Developments and Key Market Events
    7. PMR Analysis and Recommendations
  2. Market Overview
    1. Market Scope and Definition
    2. Market Dynamics
      1. Drivers
      2. Restraints
      3. Opportunity
      4. Challenges
      5. Key Trends
    3. Macro-Economic Factors
      1. Global Sectorial Outlook
      2. Global GDP Growth Outlook
    4. COVID-19 Impact Analysis
    5. Forecast Factors - Relevance and Impact
  3. Value Added Insights
    1. Regulatory Landscape
    2. Pipeline Analysis
    3. Gaming Platform Adoption Analysis
    4. Value Chain Analysis
    5. Key Promotional Strategies by Manufacturers
    6. PESTLE Analysis
    7. Porter’s Five Force Analysis
  4. Online Gaming Market Outlook:
    1. Key Highlights
      1. Market Size (US$ Bn) and Y-o-Y Growth
      2. Absolute $ Opportunity
    2. Market Size (US$ Bn) Analysis and Forecast
      1. Historical Market Size (US$ Bn) Analysis, 2019-2024
      2. Market Size (US$ Bn) Analysis and Forecast, 2025-2032
    3. Global Online Gaming Market Outlook: Gaming Platform
      1. Introduction / Key Findings
      2. Historical Market Size (US$ Bn) Analysis, By Gaming Platform, 2019 - 2024
      3. Market Size (US$ Bn) Analysis and Forecast, By Gaming Platform, 2025 - 2032
        1. Mobile Games
        2. PC Games (Downloaded/Box and Browser)
        3. Console Games
        4. Cloud Gaming
        5. VR/AR Gaming
      4. Market Attractiveness Analysis: Gaming Platform
    4. Global Online Gaming Market Outlook: Revenue Model
      1. Introduction / Key Findings
      2. Historical Market Size (US$ Bn) Analysis, Revenue Model, 2019 - 2024
      3. Market Size (US$ Bn) Analysis and Forecast, By Revenue Model, 2025 - 2032
        1. Free-to-Play (F2P)
        2. Pay-to-Play/Premium
        3. Subscription and Game-Pass
      4. Market Attractiveness Analysis: Revenue Model
    5. Global Online Gaming Market Outlook: Gaming Type
      1. Introduction / Key Findings
      2. Historical Market Size (US$ Bn) Analysis, By Gaming Type, 2019 - 2024
      3. Market Size (US$ Bn) Analysis and Forecast, By Gaming Type, 2025 - 2032
        1. Massively Multiplayer Online Role-Playing Games (MMORPGs)
        2. Multiplayer Online Battle Arena (MOBA) Games
        3. First-Person Shooter Game (FPS)
        4. Battle Royale Games
        5. Real-time Strategy Game (RTS)
        6. Online Casino Games
        7. Others (Player versus Environment)
      4. Market Attractiveness Analysis: Gaming Type
  5. Global Online Gaming Market Outlook: Region
    1. Key Highlights
    2. Historical Market Size (US$ Bn) Analysis, By Region, 2019 - 2024
    3. Market Size (US$ Bn) Analysis and Forecast, By Region, 2025 - 2032
      1. North America
      2. Europe
      3. Asia Pacific
      4. South Asia and Oceania
      5. Latin America
      6. Middle East & Africa
    4. Market Attractiveness Analysis: Region
  6. North America Online Gaming Market Outlook:
    1. Key Highlights
    2. Historical Market Size (US$ Bn) Analysis, By Market, 2019 - 2024
      1. By Gaming Platform
      2. By Revenue Model
      3. By Gaming Type
    3. Market Size (US$ Bn) Analysis and Forecast, By Country, 2025 - 2032
      1. U.S.
      2. Canada
    4. Market Size (US$ Bn) Analysis and Forecast, By Gaming Platform, 2025 - 2032
      1. Mobile Games
      2. PC Games (Downloaded/Box and Browser)
      3. Console Games
      4. Cloud Gaming
      5. VR/AR Gaming
    5. Market Size (US$ Bn) Analysis and Forecast, By Revenue Model, 2025 - 2032
      1. Free-to-Play (F2P)
      2. Pay-to-Play/Premium
      3. Subscription and Game-Pass
    6. Market Size (US$ Bn) Analysis and Forecast, By Gaming Type, 2025 - 2032
      1. Massively Multiplayer Online Role-Playing Games (MMORPGs)
      2. Multiplayer Online Battle Arena (MOBA) Games
      3. First-Person Shooter Game (FPS)
      4. Battle Royale Games
      5. Real-time Strategy Game (RTS)
      6. Online Casino Games
      7. Others (Player versus Environment)
    7. Market Attractiveness Analysis
  7. Europe Online Gaming Market Outlook:
    1. Key Highlights
    2. Historical Market Size (US$ Bn) Analysis, By Market, 2019 - 2024
      1. By Country
      2. By Gaming Platform
      3. By Revenue Model
      4. By Gaming Type
    3. Market Size (US$ Bn) Analysis and Forecast, By Country, 2025 - 2032
      1. Germany
      2. France
      3. U.K.
      4. Italy
      5. Spain
      6. Russia
      7. Türkiye
      8. Rest of Europe
    4. Market Size (US$ Bn) Analysis and Forecast, By Gaming Platform, 2025 - 2032
      1. Mobile Games
      2. PC Games (Downloaded/Box and Browser)
      3. Console Games
      4. Cloud Gaming
      5. VR/AR Gaming
    5. Market Size (US$ Bn) Analysis and Forecast, By Revenue Model, 2025 - 2032
      1. Free-to-Play (F2P)
      2. Pay-to-Play/Premium
      3. Subscription and Game-Pass
    6. Market Size (US$ Bn) Analysis and Forecast, By Gaming Type, 2025 - 2032
      1. Massively Multiplayer Online Role-Playing Games (MMORPGs)
      2. Multiplayer Online Battle Arena (MOBA) Games
      3. First-Person Shooter Game (FPS)
      4. Battle Royale Games
      5. Real-time Strategy Game (RTS)
      6. Online Casino Games
      7. Others (Player versus Environment)
    7. Market Attractiveness Analysis
  8. East Asia Online Gaming Market Outlook:
    1. Key Highlights
    2. Historical Market Size (US$ Bn) Analysis, By Market, 2019 - 2024
      1. By Country
      2. By Gaming Platform
      3. By Revenue Model
      4. By Gaming Type
    3. Market Size (US$ Bn) Analysis and Forecast, By Country, 2025 - 2032
      1. China
      2. Japan
      3. South Korea
    4. Market Size (US$ Bn) Analysis and Forecast, By Gaming Platform, 2025 - 2032
      1. Mobile Games
      2. PC Games (Downloaded/Box and Browser)
      3. Console Games
      4. Cloud Gaming
      5. VR/AR Gaming
    5. Market Size (US$ Bn) Analysis and Forecast, By Revenue Model, 2025 - 2032
      1. Free-to-Play (F2P)
      2. Pay-to-Play/Premium
      3. Subscription and Game-Pass
    6. Market Size (US$ Bn) Analysis and Forecast, By Gaming Type, 2025 - 2032
      1. Massively Multiplayer Online Role-Playing Games (MMORPGs)
      2. Multiplayer Online Battle Arena (MOBA) Games
      3. First-Person Shooter Game (FPS)
      4. Battle Royale Games
      5. Real-time Strategy Game (RTS)
      6. Online Casino Games
      7. Others (Player versus Environment)
    7. Market Attractiveness Analysis
  9. South Asia & Oceania Online Gaming Market Outlook:
    1. Key Highlights
    2. Historical Market Size (US$ Bn) Analysis, By Market, 2019 - 2024
      1. By Country
      2. By Gaming Platform
      3. By Revenue Model
      4. By Gaming Type
    3. Market Size (US$ Bn) Analysis and Forecast, By Country, 2025 - 2032
      1. India
      2. Southeast Asia
      3. ANZ
      4. Rest of South Asia & Oceania
    4. Market Size (US$ Bn) Analysis and Forecast, By Gaming Platform, 2025 - 2032
      1. Mobile Games
      2. PC Games (Downloaded/Box and Browser)
      3. Console Games
      4. Cloud Gaming
      5. VR/AR Gaming
    5. Market Size (US$ Bn) Analysis and Forecast, By Revenue Model, 2025 - 2032
      1. Free-to-Play (F2P)
      2. Pay-to-Play/Premium
      3. Subscription and Game-Pass
    6. Market Size (US$ Bn) Analysis and Forecast, By Gaming Type, 2025 - 2032
      1. Massively Multiplayer Online Role-Playing Games (MMORPGs)
      2. Multiplayer Online Battle Arena (MOBA) Games
      3. First-Person Shooter Game (FPS)
      4. Battle Royale Games
      5. Real-time Strategy Game (RTS)
      6. Online Casino Games
      7. Others (Player versus Environment)
    7. Market Attractiveness Analysis
  10. Latin America Online Gaming Market Outlook:
    1. Key Highlights
    2. Historical Market Size (US$ Bn) Analysis, By Market, 2019 - 2024
      1. By Country
      2. By Gaming Platform
      3. By Revenue Model
      4. By Gaming Type
    3. Market Size (US$ Bn) Analysis and Forecast, By Country, 2025 - 2032
      1. Brazil
      2. Mexico
      3. Rest of Latin America
    4. Market Size (US$ Bn) Analysis and Forecast, By Gaming Platform, 2025 - 2032
      1. Mobile Games
      2. PC Games (Downloaded/Box and Browser)
      3. Console Games
      4. Cloud Gaming
      5. VR/AR Gaming
    5. Market Size (US$ Bn) Analysis and Forecast, By Revenue Model, 2025 - 2032
      1. Free-to-Play (F2P)
      2. Pay-to-Play/Premium
      3. Subscription and Game-Pass
    6. Market Size (US$ Bn) Analysis and Forecast, By Gaming Type, 2025 - 2032
      1. Massively Multiplayer Online Role-Playing Games (MMORPGs)
      2. Multiplayer Online Battle Arena (MOBA) Games
      3. First-Person Shooter Game (FPS)
      4. Battle Royale Games
      5. Real-time Strategy Game (RTS)
      6. Online Casino Games
      7. Others (Player versus Environment)
    7. Market Attractiveness Analysis
  11. Middle East & Africa Online Gaming Market Outlook:
    1. Key Highlights
    2. Historical Market Size (US$ Bn) Analysis, By Market, 2019 - 2024
      1. By Country
      2. By Gaming Platform
      3. By Revenue Model
      4. By Gaming Type
    3. Market Size (US$ Bn) Analysis and Forecast, By Country, 2025 - 2032
      1. GCC Countries
      2. Egypt
      3. South Africa
      4. Northern Africa
      5. Rest of Middle East & Africa
    4. Market Size (US$ Bn) Analysis and Forecast, By Gaming Platform, 2025 - 2032
      1. Mobile Games
      2. PC Games (Downloaded/Box and Browser)
      3. Console Games
      4. Cloud Gaming
      5. VR/AR Gaming
    5. Market Size (US$ Bn) Analysis and Forecast, By Revenue Model, 2025 - 2032
      1. Free-to-Play (F2P)
      2. Pay-to-Play/Premium
      3. Subscription and Game-Pass
    6. Market Size (US$ Bn) Analysis and Forecast, By Gaming Type, 2025 - 2032
      1. Massively Multiplayer Online Role-Playing Games (MMORPGs)
      2. Multiplayer Online Battle Arena (MOBA) Games
      3. First-Person Shooter Game (FPS)
      4. Battle Royale Games
      5. Real-time Strategy Game (RTS)
      6. Online Casino Games
      7. Others (Player versus Environment)
    7. Market Attractiveness Analysis
  12. Competition Landscape
    1. Market Share Analysis, 2025
    2. Market Structure
      1. Competition Intensity Mapping By Market
      2. Competition Dashboard
    3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)
      1. Electronic Arts
        1. Overview
        2. Segments and Gaming Platforms
        3. Key Financials
        4. Market Developments
        5. Market Strategy
      2. Ubisoft Entertainment
      3. Blizzard Entertainment, Inc.
      4. Zynga Inc.
      5. Microsoft Corporation
      6. Konami
      7. Sega
      8. Sony Corp.
      9. Tencent
      10. Wargaming Airy Technology
  13. Appendix
    1. Research Methodology
    2. Research Assumptions
    3. Acronyms and Abbreviations

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