VR Gaming Accessories Market

Global Market Study on Virtual Reality Gaming Accessories: Gaming Console Platform Segment to Lead in Terms of CAGR During 2017 - 2025

VR Gaming Accessories Market Segmentation by Components which is Headstand , VR Controller, VR Treadmill, Gaming Suit, VR PC Backpack also Segmentation by Platform which is Gaming Console, PC, Smartphone

- Table of Content -

1. Executive Summary

    1.1. Market Overview

    1.2. PMR Analysis and Recommendations

    1.3. Wheel of Fortune

2. Market Introduction

    2.1. Market Definition

    2.2. Market Taxonomy

    2.3. Market Evolution

    2.4. Value Chain Analysis

3. Market View Point

    3.1. Macro-Economic Factors

    3.2. Opportunity Analysis

    3.3. Market Snapshot

    3.4. Global Regulations

    3.5. Pricing Comparison

4. North America Virtual Reality Gaming Accessories market Analysis and Forecast

    4.1. Introduction

    4.2. Regional Market Dynamics

        4.2.1. Drivers

        4.2.2. Restraints

        4.2.3. Trends

    4.3. Drivers and Restraints: Impact Analysis

    4.4. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017 - 2025, By Country

        4.4.1. U.S.

        4.4.2. Canada

    4.5. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017-2025, By Platform

        4.5.1. Gaming Console

        4.5.2. PC

        4.5.3. Smartphone

    4.6. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Volume (Units) Forecast 2017-2025, By Component

        4.6.1. Headset

            4.6.1.1. Mobile

            4.6.1.2. Tethered

        4.6.2. VR Controller

            4.6.2.1. VR Glove

            4.6.2.2. Gun Controller

            4.6.2.3. Gesture Controller

            4.6.2.4. Handheld Controller

        4.6.3. VR Treadmill

        4.6.4. VR Gaming Suit

        4.6.5. VR PC Backpack

    4.7. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017-2025, By Sales Channel

        4.7.1. Organized Retail Chain

        4.7.2. Unorganized Retail Chain

        4.7.3. Online Store

    4.8. Market Attractiveness Analysis

        4.8.1. By Country

        4.8.2. By Platform

        4.8.3. By Component

        4.8.4. By Sales Channel

    4.9. Market Presence (Intensity Map)

5. Latin America Virtual Reality Gaming Accessories Market Analysis and Forecast

    5.1. Introduction

    5.2. Regional Market Dynamics

        5.2.1. Drivers

        5.2.2. Restraints

        5.2.3. Trends

    5.3. Drivers and Restraints: Impact Analysis

    5.4. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017 - 2025, By Country

        5.4.1. Brazil

        5.4.2. Mexico

        5.4.3. Rest of Latin America

    5.5. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017-2025, By Platform

        5.5.1. Gaming Console

        5.5.2. PC

        5.5.3. Smartphone

    5.6. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Volume (Units) Forecast 2017-2025, By Component

        5.6.1. Headset

            5.6.1.1. Mobile

            5.6.1.2. Tethered

        5.6.2. VR Controller

            5.6.2.1. VR Glove

            5.6.2.2. Gun Controller

            5.6.2.3. Gesture Controller

            5.6.2.4. Handheld Controller

        5.6.3. VR Treadmill

        5.6.4. VR Gaming Suit

        5.6.5. VR PC Backpack

    5.7. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017-2025, By Sales Channel

        5.7.1. Organized Retail Chain

        5.7.2. Unorganized Retail Chain

        5.7.3. Online Store

    5.8. Market Attractiveness Analysis

        5.8.1. By Country

        5.8.2. By Platform

        5.8.3. By Component

        5.8.4. By Sales Channel

    5.9. Market Presence (Intensity Map)

6. Europe Virtual Reality Gaming Accessories market Analysis and Forecast

    6.1. Introduction

    6.2. Regional Market Dynamics

        6.2.1. Drivers

        6.2.2. Restraints

        6.2.3. Trends

    6.3. Drivers and Restraints: Impact Analysis

    6.4. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017 - 2025, By Country

        6.4.1. Germany

        6.4.2. U.K.

        6.4.3. France

        6.4.4. Spain

        6.4.5. Italy

        6.4.6. Poland

        6.4.7. Russia

        6.4.8. Rest of Europe

    6.5. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017-2025, By Platform

        6.5.1. Gaming Console

        6.5.2. PC

        6.5.3. Smartphone

    6.6. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Volume (Units) Forecast 2017-2025, By Component

        6.6.1. Headset

            6.6.1.1. Mobile

            6.6.1.2. Tethered

        6.6.2. VR Controller

            6.6.2.1. VR Glove

            6.6.2.2. Gun Controller

            6.6.2.3. Gesture Controller

            6.6.2.4. Handheld Controller

        6.6.3. VR Treadmill

        6.6.4. VR Gaming Suit

        6.6.5. VR PC Backpack

    6.7. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017-2025, By Sales Channel

        6.7.1. Organized Retail Chain

        6.7.2. Unorganized Retail Chain

        6.7.3. Online Store

    6.8. Market Attractiveness Analysis

        6.8.1. By Country

        6.8.2. By Platform

        6.8.3. By Component

        6.8.4. By Sales Channel

    6.9. Market Presence (Intensity Map)

7. Asia Pacific Virtual Reality Gaming Accessories market Analysis and Forecast

    7.1. Introduction

    7.2. Regional Market Dynamics

        7.2.1. Drivers

        7.2.2. Restraints

        7.2.3. Trends

    7.3. Drivers and Restraints: Impact Analysis

    7.4. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017 - 2025, By Country

        7.4.1. China

        7.4.2. Japan

        7.4.3. India

        7.4.4. ASEAN

        7.4.5. Australia and New Zealand

        7.4.6. Rest of Asia Pacific

    7.5. Historical & Current Market Size (US$ Mn) Analysis 2012 – 2016 & Forecast 2017-2025, By Platform Type

        7.5.1. Gaming Console

        7.5.2. PC

        7.5.3. Smartphone

    7.6. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Volume (Units) Forecast 2017-2025, By Component

        7.6.1. Headset

            7.6.1.1. Mobile

            7.6.1.2. Tethered

        7.6.2. VR Controller

            7.6.2.1. VR Glove

            7.6.2.2. Gun Controller

            7.6.2.3. Gesture Controller

            7.6.2.4. Handheld Controller

        7.6.3. VR Treadmill

        7.6.4. VR Gaming Suit

        7.6.5. VR PC Backpack

    7.7. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017-2025, By Sales Channel

        7.7.1. Organized Retail Chain

        7.7.2. Unorganized Retail Chain

        7.7.3. Online Store

    7.8. Market Attractiveness Analysis

        7.8.1. By Country

        7.8.2. By Platform

        7.8.3. By Component

        7.8.4. By Sales Channel

    7.9. Market Presence (Intensity Map)

8. Middle East & Africa Virtual Reality Gaming Accessories market Analysis and Forecast

    8.1. Introduction

    8.2. Key Regulations

    8.3. Regional Market Dynamics

        8.3.1. Drivers

        8.3.2. Restraints

        8.3.3. Trends

    8.4. Drivers and Restraints: Impact Analysis

    8.5. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017 - 2025, By Country

        8.5.1. GCC Countries

        8.5.2. North Africa

        8.5.3. South Africa

        8.5.4. Turkey

        8.5.5. Rest of Middle East and Africa

    8.6. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017 – 2025, By Platform Type

        8.6.1. Gaming Console

        8.6.2. PC

        8.6.3. Smartphone

    8.7. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Volume (Units) Forecast 2017-2025, By Component

        8.7.1. Headset

            8.7.1.1. Mobile

            8.7.1.2. Tethered

        8.7.2. VR Controller

            8.7.2.1. VR Glove

            8.7.2.2. Gun Controller

            8.7.2.3. Gesture Controller

            8.7.2.4. Handheld Controller

        8.7.3. VR Treadmill

        8.7.4. VR Gaming Suit

        8.7.5. VR PC Backpack

    8.8. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017-2025, By Sales Channel

        8.8.1. Organized Retail Chain

        8.8.2. Unorganized Retail Chain

        8.8.3. Online Store

    8.9. Market Attractiveness Analysis

        8.9.1. By Country

        8.9.2. By Platform

        8.9.3. By Component

        8.9.4. By Sales Channel

    8.10. Market Presence (Intensity Map)

9. Forecast Factors & Assumptions

10. Competition Landscape

    10.1. Market Structure

    10.2. Market Share Analysis

    10.3. Competition Intensity Mapping By Market Taxonomy

    10.4. Competition Dashboard

    10.5. Company Profiles (Details – Overview, Financials, Strategy, Recent Developments)

        10.5.1. HTC Corporation

        10.5.2. Google Inc.

        10.5.3. Sony Corporation

        10.5.4. Microsoft Corporation

        10.5.5. Virtuix Holdings Inc.

        10.5.6. Samsung Corporation

        10.5.7. Nintendo Co Ltd

        10.5.8. Oculus VR, LLC

        10.5.9. HP Inc

        10.5.10. Xiaomi Corporation

11. Global Virtual Reality Gaming Accessories market Analysis, By Region

    11.1. Introduction

    11.2. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017 - 2025, By Region

        11.2.1. North America

        11.2.2. Latin America

        11.2.3. Europe

        11.2.4. Asia Pacific

        11.2.5. Middle East and Africa

    11.3. Market Attractiveness Analysis By Region

12. Global Virtual Reality Gaming Accessories market Analysis & Forecast, By Platform

    12.1. Introduction

    12.2. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017 - 2025, By Platform

        12.2.1. Gaming Console

        12.2.2. PC

        12.2.3. Smartphone

    12.3. Market Attractiveness Analysis By Platform

13. Global Virtual Reality Gaming Accessories market Analysis & Forecast, By Component

    13.1. Introduction

    13.2. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Volume (Units) Forecast 2017-2025 By Component

        13.2.1. Headset

            13.2.1.1. Mobile

            13.2.1.2. Tethered

        13.2.2. VR Controller

            13.2.2.1. VR Glove

            13.2.2.2. Gun Controller

            13.2.2.3. Gesture Controller

            13.2.2.4. Handheld Controller

        13.2.3. VR Treadmill

        13.2.4. VR Gaming Suit

        13.2.5. VR PC Backpack

    13.3. Market Attractiveness Analysis By Component

14. Global Virtual Reality Gaming Accessories market Analysis & Forecast, By Sales Channel

    14.1. Introduction

    14.2. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017 - 2025, Sales Channel

        14.2.1. Organized Retail Chain

        14.2.2. Unorganized Retail Chain

        14.2.3. Online Store

    14.3. Market Attractiveness Analysis By Sales Channel

15. Assumptions and Acronyms Used

16. Research Methodology

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- List Of Table -

Table 01: North America Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Components, 2012–2026

Table 02: North America Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Components, 2017–2025

Table 03: North America Virtual Reality Gaming Accessories Market Shipments (Mn Units) Forecast, 2017–2025

Table 04: North America Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Platform, 2012–2026

Table 05: North America Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Platform, 2017–2025

Table 06: North America Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Sales Channel, 2012–2026

Table 07: North America Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Sales Channel, 2017–2025

Table 08: Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Components, 2012–2026

Table 09: Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Components, 2017–2025

Table 10: Latin America Virtual Reality Gaming Accessories Shipments (Mn Units) Forecast, 2017–2025

Table 11: Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Platform, 2012–2026

Table 12: Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Platform, 2017–2025

Table 13: Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Sales Channel, 2012–2026

Table 14: Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Sales Channel, 2017–2025

Table 15: Europe Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Components, 2012–2026

Table 16: Europe Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Components, 2017–2025

Table 17: Europe Virtual Reality Gaming Accessories Market Shipments (Mn Units) Forecast, 2017–2025

Table 18: Europe Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Platform, 2012–2026

Table 19: Europe Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Platform, 2017–2025

Table 20: Europe Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Sales Channel, 2012–2026

Table 21: Europe Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Sales Channel, 2017–2025

Table 22: Asia Pacific Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Components, 2012–2026

Table 23: Asia Pacific Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Components, 2017–2025

Table 24: Asia Pacific Virtual Reality Gaming Accessories Market Shipments (Mn Units) Forecast, 2017–2025

Table 25: Asia Pacific Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Platform, 2012–2026

Table 26: Asia Pacific Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Platform, 2017–2025

Table 27: Asia Pacific Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Sales Channel, 2012–2026

Table 28: Asia Pacific Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Sales Channel, 2017–2025

Table 29: MEA Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Components, 2012–2026

Table 30: MEA Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Components, 2017–2025

Table 31: MEA Virtual Reality Gaming Accessories Market Shipments (Mn Units) Forecast, 2017–2025

Table 32: MEA Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Platform, 2012–2026

Table 33: MEA Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Platform, 2017–2025

Table 34: MEA Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Sales Channel, 2012–2026

Table 35: MEA Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Sales Channel, 2017–2025

Table 36: Global Virtual Reality Gaming Accessories Market Shipments (Mn Units) Forecast, 2017–2025

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- List Of Chart -

Figure 01: Global VR Gaming Accessories Market Value (US$ Mn), 2017–2025

Figure 02: Global VR Video Gaming Sales Revenue

Figure 03: Region-wise mobile contribution to GDP

Figure 04: Worldwide ICT spending

Figure 05: U.S. Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 06: U.S. Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 07: Canada Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 08: Canada Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 09: North America Virtual Reality Gaming Accessories Market Attractiveness Index, By Country, 2017–2025

Figure 10: North America Virtual Reality Gaming Accessories Market Attractiveness Index, By Components, 2017–2025

Figure 11: North America Virtual Reality Gaming Accessories Market Attractiveness Index, By Platform, 2017–2025

Figure 12: North America Virtual Reality Gaming Accessories Market Attractiveness Index, By Sales Channel, 2017–2025

Figure 13: Brazil Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 14: Brazil Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 15: Mexico Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 16: Mexico Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 17: Rest of Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 18: Rest of Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 19: Latin America Virtual Reality Gaming Accessories Market Attractiveness Index, By Country, 2017–2025

Figure 20: Latin America Virtual Reality Gaming Accessories Market Attractiveness Index, By Components, 2017–2025

Figure 21: Latin America Virtual Reality Gaming Accessories Market Attractiveness Index, By Platform, 2017–2025

Figure 22: Latin America Virtual Reality Gaming Accessories Market Attractiveness Index, By Sales Channel, 2017–2025

Figure 23: Germany Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 24: Germany Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 25: France Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 26: France Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 27: U.K Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 28: U.K Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 29: Spain Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 30: Spain Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 31: Italy Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 32: Italy Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 33: Russia Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 34: Russia Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 35: Poland Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 36: Poland Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 37: Rest of Europe Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 38: Rest of Europe Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 39: Europe Virtual Reality Gaming Accessories Market Attractiveness Index, By Country, 2017–2025

Figure 40: Europe Virtual Reality Gaming Accessories Market Attractiveness Index, By Components, 2017–2025

Figure 41: Europe Virtual Reality Gaming Accessories Market Attractiveness Index, By Platform, 2017–2025

Figure 42: Europe Virtual Reality Gaming Accessories Market Attractiveness Index, By Sales Channel, 2017–2025

Figure 43: China Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 44: China Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 45: India Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 46: India Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 47: Japan Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 48: Japan Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 49: ASEAN Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 50: ASEAN Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 51: Australia and New Zealand Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 52: Australia and New Zealand Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 53: Rest of Asia Pacific Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 54: Rest of Asia Pacific Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 55: Asia Pacific Virtual Reality Gaming Accessories Market Attractiveness Index, By Country, 2017–2025

Figure 56: Asia Pacific Virtual Reality Gaming Accessories Market Attractiveness Index, By Components, 2017–2025

Figure 57: Asia Pacific Virtual Reality Gaming Accessories Market Attractiveness Index, By Platform, 2017–2025

Figure 58: Asia Pacific Virtual Reality Gaming Accessories Market Attractiveness Index, By Sales Channel, 2017–2025

Figure 59: GCC Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 60: GCC Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 61: North Africa Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 62: North Africa Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 63: South Africa Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 64: South Africa Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 65: Rest of MEA Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012–2016

Figure 66: Rest of MEA Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 67: MEA Virtual Reality Gaming Accessories Market Attractiveness Index, By Country, 2017–2025

Figure 68: MEA Virtual Reality Gaming Accessories Market Attractiveness Index, By Components, 2017–2025

Figure 69: MEA Virtual Reality Gaming Accessories Market Attractiveness Index, By Platform, 2017–2025

Figure 70: MEA Virtual Reality Gaming Accessories Market Attractiveness Index, By Sales Channel, 2017–2025

Figure 71: North America Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, 2012–2016

Figure 72: North America Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 73: Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, 2012–2016

Figure 74: Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 75: Europe Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, 2012–2016

Figure 76: Europe Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 77: APAC Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, 2012–2016

Figure 78: APAC Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 79: MEA Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, 2012–2016

Figure 80: MEA Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017–2025

Figure 81: Global Virtual Reality Gaming Accessories Market Attractiveness Index, By Region, 2017–2025

Figure 82: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By Headset, 2012–2016

Figure 83: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By Headset, 2017–2025

Figure 84: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By VR Controllers, 2012–2016

Figure 85: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By VR Controllers 2017–2025

Figure 86: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By VR Treadmill, 2012–2016

Figure 87: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, VR Treadmill, 2017–2025

Figure 88: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By Gaming Suit, 2012–2016

Figure 89: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By Gaming Suit, 2017–2025

Figure 90: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By VR PC Backpack, 2012–2016

Figure 91: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By VR PC Backpack, 2017–2025

Figure 92: Global Virtual Reality Gaming Accessories Market Attractiveness Index, By Components, 2017–2025

Figure 93: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By Gaming Console, 2012–2016

Figure 94: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By Gaming Console, 2017–2025

Figure 95: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By PC, 2012–2016

Figure 96: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By PC, 2017–2025

Figure 97: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By Smartphone, 2012–2016

Figure 98: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By Smartphone, 2017–2025

Figure 99: Global Virtual Reality Gaming Accessories Market Attractiveness Index, By Platform, 2017–2025

Figure 100: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By Online Store, 2012–2016

Figure 101: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By Online Store, 2017–2025

Figure 102: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By Organized Retail Chain, 2012–2016

Figure 103: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By Organized Retail Chain, 2017–2025

Figure 104: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By Unorganized Retail Chain, 2012–2016

Figure 105: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By Unorganized Retail Chain, 2017–2025

Figure 106: Global Virtual Reality Gaming Accessories Market Attractiveness Index, By Sales Channel, 2017–2025

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